Nintendo 64, Wii U, and Spreadsheets

By the time I was fourteen, I had yet to convince my parents to allow me to have a video game console. Yes, they had caved on the Game Boy years earlier, but a full system was another order of expenditure altogether. So during the Christmas season of 1996, just after the Nintendo 64 launched, my brother and I hatched a scheme to acquire this new piece of technology: we would pay for it ourselves, but as part of the bargain, we had to convince our parents to pay for a few games. We took this proposal to our father, who worked in plastics engineering and had a very systematic approach to these kinds of things, and he made us go back and put together a more formal presentation. In other words, we needed spreadsheets.

This is convincing, right?

So my brother and I hopped on the computer and put together a spreadsheet breaking down how much a Nintendo 64 cost, what each of us would contribute, and how much each of the games would cost. We also needed to affirm that the family’s household video game rules would remain in force (no gaming on school nights), but my father was quick to insert a dispensation for himself, allowing him to play when he liked (a privilege I only recall him exercising once). My parents relented and we were allowed to purchase the system.

The experience of being asked to develop a more professional (for a 14 year-old) approach to making a Christmas gift request has ruined my ability to ask for expensive gifts. Part of me thinks this is a good thing; my parents didn’t want their children to grow up thinking that pricey gifts were a standard part of Christmas. On the other hand, sometimes I wonder if their approach was too effective, because I can’t help feeling that it’s somehow wrong to ask for nice things, particularly electronics.

So it was with great fear and trembling that I sent my mother-in-law an email a couple of weeks ago, not long after the Nintendo Wii U pricing announcement in New York.

As you may or may not know Nintendo is releasing a new console in November. The cost is $350, which I know is a sizable sum, but I’m interested in trying to get one for Christmas. There are few points on this that I’d like to mention. First, I can trade in our original Wii (that you gave me a few years back) for a $50 discount at GameStop; our Wii has served us well and still works perfectly. Second, I’d like to make the purchase myself today or tomorrow–with these kinds of product launches, supplies are limited and preordering is often necessary to guarantee getting a unit. So, if you and some other family members are interested, let me know. I would also be happy to put forward some money as well. I’m not very good at asking for big ticket items, so sorry if this sounds like a business proposal.

Notice the ridiculous enumeration of “points”? What an idiot. But in my stage of life (still working on a PhD in literature), the only way a new console comes into my life is either years after its debut or with the help of others. I think that I try to handle my anxiety that this is asking for too much by making the request sound more like a business proposal. But its got to be the most transparent veneer of all time for a straight-up Christmas present request.

My in-laws are wonderfully generous folks, and they said this was fine. But I won’t deny that a sense of guilt or maybe just presumption lingers. Where is the line between asking for something out of a genuine belief in someone’s generosity and a presumption of generosity that preys on others? While I’m delighted to have generous family members, I never want to slip into a pattern of presuming that my desires should be met out of others’ generosity. In some ways, then, perhaps my dad’s insistence on spreadsheets helped to attenuate that tendency. Although it may be a bit early to be writing posts on Christmas, perhaps the spreadsheets have helped to remind me that the generosity of gift-giving is only meant to point us to the infinite generosity represented in the Christmas story.

Reflections on Eternity and Video Games

Today I have a post going up on Gamechurch.com in which I consider the eternal possibilities for video games. Too often we’re continually told that video games are a frivolous and empty form of entertainment, nothing more. A lot of folks, like Ian Bogost, have been writing to argue that this isn’t the case. But in this essay, I come at the question from a theological perspective. I hope you’ll have the time to take a look.

You can find the complete essay at Gamechurch.com.

Wii U and the Anxiety of Newness

The last 48 hours have seen the press conferences to launch or preview two new and upcoming devices: Apple’s iPhone 5 and Nintendo’s WiiU console. Today, I watched Nintendo’s livestream of Reggie Fils-Aime’s talk in New York City. Of course, right beside the window I had my Twitter feed open and the consensus was decidedly mixed. As Nintendo discussed their new media integration platform, Nintendo TVii, Ben Kuchera of Penny Arcade tweeted, “Content is so broken in US. Microsoft, Sony, and Nintendo are all scrambling to middle content we already pay for. Just another layer.” Now, I don’t necessarily disagree with Kuchera’s assessment of the digital media situation in the US, but his comments raise the question of newness in the 21st century. We’re obsessed with newness these days, and more and more it seems that product launches, press conferences, and commentary is shaded by a sense that new things aren’t new enough anymore.

Our memories betray us. I remember watching (online) Steve Jobs demo the first iPhone in 2007; no one had ever seen a touch screen as responsive as that. Then came Nintendo’s Wii, and while many were incredulous, my first game of Wii Bowling was wonderful. We love new things, but even more we love remembering new things. We love recalling how unique and incredible that new product was when we first laid eyes on it. The kind of nostalgia we have is hard to describe, because our recollections have a basis in a quantifiable reality. The iPhone was a remarkable product, and the Wii did bring motion controls to consoles in way that hadn’t been done before. As such, we don’t usually think of our longing for those feelings as purely nostalgic. Still, the longing for the return of the old feelings is wrapped up in our desire for the new.

Behind the longing for newness and our memories of the new is a fear. Fear that there is nothing new. Fear that maybe, just maybe, the writer of Ecclesiastes was right, “There is nothing new under the sun.” Are our feelings of joy and possibility at the advent of new technology just the bloated groans of culture obese with its own wealth and leisure? Even worse, is our disappointment with a lack of newness only evidence of our shallow obsession with a thing we’ll discard carelessly a few years hence?

I struggle with these questions. As someone who enjoys video games and believes that they have important contributions to make to our culture, I will probably end up purchasing a Wii U. At the same time, in the back of my mind there’s a nagging voice that chides my desire for something more than what the Wii U has to offer. In some ways, video game culture more than others has a potential to criticize the objects of its own obsession. We want our products to prove Ecclesiastes wrong; we run to the new consoles and games hoping beyond hope that we’ll find something new, something that will revive the stale memories of cradling some new device for the first time.

In many ways our behaviors speak louder than our tweets, our articles, our blog posts. By clutching at these new products we reveal that we seek greater meaning and purpose. Those feelings we remember and continually hope to replicate are evidence of our wealth and leisure, but they are also evidence of something more real than our lives can offer. In those moments of newness, we catch a glimpse of an ideal in which we can enjoy human creativity and ingenuity unimpeded by our expectations and disappointments. For me, Christian theology offers a wonderful narrative through which to understand and consider these moments. I recognize that I must repent of my greed and covetousness, but I also remember that one day all things will be made new.

The Death of Nintendo Power, or How the Internet Ruined the Rumor


Many have heard the news of Nintendo Power’s impending demise with great sadness and recollection. Like most of you, I remember a time when a copy of Nintendo Power was like an Indiana Jones style treasure; inside the thin, glossy pages of that magazine were untold secrets and powers. Of course, Nintendo Power isn’t the only print news outlet to wither and die in recent years. Across the entire spectrum of journalism, print media are suffering, and of course, the big, bad Internet is to blame. But I think that while the end of print media is unfortunate, what the Internet has really destroyed is something few have considered: the rumor.

“How can this be?,” you ask, “if anything, the Internet is responsible for perpetuating rumors constantly!” Allow me to illustrate by example from our soon-to-be dearly departed friend, Nintendo Power. All of the nostalgia pouring out for this publication is not simply the result of seeing the past through rose-colored glasses. In the days prior to the Internet’s ubiquity, information on games was limited to a few sources, and most of those sources required cash or credit–someone had to pay for that issue of Nintendo Power. Some were fortunate to have parents who would pony up for a subscription, but this certainly wasn’t the case in my household. In essence, the availability of information was far more limited.

Life was like the telephone game–the few kids who might have fortunate enough to have copies of Nintendo Power could disseminate news like international information brokers. As a publication title, Nintendo Power served as a moniker for those who possessed it–you were powerful, not only in the games you played, but also among your less fortunate peers. Each little tid-bit a reader deigned to share would spread slowly as one kid told another and another. Receiving information in this way made each detail seem that much more precious. Since there wasn’t much to be gleaned in the first place, those in the know held great sway over the rest of us. Just like in basic economics, because knowledge was a limited resource, it had substantial value.

As such, the art of rumor-mongering, in which hushed whispers might hold the key to a fascinating new gaming secret, was at an all-time high in those days. There was no way to hop online and corroborate your friend’s assertion that some button combination would result in an awesome new move–the only thing to do was run home and try it. If it didn’t work, assume you did it incorrectly and try it again and again and again.

Some kids would even flaunt their ascendancy by bringing their copy of Nintendo Power to school, but this was a dangerous move. By displaying your possession of the magazine, you confirmed your right to elevated status, but it also might lead to others grabbing your prized possession and taking the precious secrets for themselves. All in all, this kind of limited access helped to create the nostalgia through which we are now mourning.

Few would argue that the Internet is wicked for its plenitude of free information, but it certainly has deprived us all of the delight of uncertainty. Now it seems that while rumors abound, it’s the same rumor on every site, and we can all discover precisely where the rumor originated, and whether or not it’s likely to be true. The joy of rumors, as they used to be, was in the shroud of mystery. Their origins were uncertain and their truth was tenuous. Perhaps, when we mourn the death of print publications like Nintendo Power, what we’re really longing for is a time when we knew less but hungered more.

“Gods and Kings” and the Greatest Commandment on Gamechurch

The notice popped onto my screen and I felt a momentary tinge of shame: Christianity had been founded in a distant land. How could I write on how Gods and Kings, the new expansion for Civilization V, treats religion if Elizabeth I of England just snatched Christianity away from me?

(continued)

***

You can find the rest of my thoughts on how this new expansion deals with religion at Gamechurch.com.

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